← Back to the worldsThe project guide

Small worlds.
A clear direction.

How to join in, what tokens do, and how our worlds can grow with their communities.

Updated 14 October 2026
01 / The collection

A little world to call your own.

TokenWorlds brings together small browser games and living simulations. Watch a forest change, follow a colony’s story, or take a tank into battle. You can explore before deciding whether to participate as a holder.

MicroLife, PumpForest and BattleYard are preparing for launch.

MicroLife ↗A living dish of growing, reproducing and competing colonies.PumpForest PreparingA shared forest with trees, wildlife and changing skies.
BattleYard In developmentLittle tanks, rounds, power-ups and friendly competition.
City ConceptPersonal buildings, growing neighborhoods, roads and traffic. A future project, with no announced launch date.
02 / Tokens & participation

Each world has its own rules.

Our direction is a separate token for each world. A qualifying holding can connect your wallet to a tree, colony or tank and unlock choices inside that world. We have not announced a shared platform token.

Use the official token link on the relevant game page. The landing page does not verify holdings or grant access. A tree or colony is a game character; it is not automatically an NFT or a separate tradable asset.

MicroLife · Planned holder access
$10+ for 10 minutes
One automatically seeded colony for an eligible wallet.
$100+ for 10 minutes
The option to choose your colony’s species.

At launch, connect your wallet to manage its colony, name it and add a greeting.

The intended MicroLife rule is that selling does not instantly erase an existing colony: its members continue living until they die. Further holder benefits depend on continued eligibility. Feeding limits, reseeding, price checks and timer rules will be published before holder access launches.

Forest and BattleYard have their own care and gameplay rules. Check each world’s guide for the applicable requirements. Tokens can lose value; gameplay access is not a promise of earnings.

03 / New seasons

Successful worlds keep growing.

When people enjoy a world, return to it and help shape it, we want to keep building on that world. New seasons can bring fresh environments, species, activities and stories.

The plan is to keep a world’s existing token across its seasons. A new season is a new chapter for that community. A separate game may have its own token.

Autumn & HalloweenWinter & ChristmasSpringTropical escapes

These are creative directions rather than a release calendar. We’ll share what a season includes and which progress or rewards carry over before it begins. Updates will follow player interest and what we can support well.

04 / What comes next

Build, listen, improve.

  • Now: prepare MicroLife’s real holder features, shared state and stable streaming; gather feedback from the existing worlds.
  • Next: improve the experiences people return to, and develop activities and seasons for successful projects.
  • Exploring: a city-building simulation and a service that brings other token communities into their own worlds.

We’ll show playable work as it becomes available. Concepts stay clearly marked, and changes to the plan will appear in our project updates.

See the current roadmap
05 / For token communities

Worlds for your token.

Bring your existing token into a living visual or game. Holders become characters, with your branding and a view built for streaming.

We’re exploring a service where a token community could use its existing token with one of our games or living worlds. Holders could participate through that world’s rules, with a branded page and a view designed for streaming.

This is a possible future direction, not an available self-service product. We’d start with a small pilot, understand what creators and players need, and then decide what to build. Supported games, eligibility settings and pricing are not yet defined.

Using an existing token for holder access does not automatically mean spending it to play. Any payment or reward mechanics would need their own clear rules.

06 / Keep in touch

Help write the next chapter.

Tell us what you enjoyed, what felt confusing, and what you’d love to see next. Community ideas will help guide our choices. We’ll share what we’re working on and what has actually shipped.